Showing posts with label story ideas. Show all posts
Showing posts with label story ideas. Show all posts

17 February 2009

The Way I Write

Story ideas tend to come on me all at once, not necessarily fully formed, but at least in their broad strokes. In fact, I tend to have more ideas than I write down, and of those I write down, only a few get a full prose treatment. That doesn't mean that the other ideas are any worse than the ones that I write, only that some strange confluence of the stars arrived so that I actually bothered to write it.

The obvious question is this: why don't I just write them all? The answer lies in the stage in between an idea and a finished draft, when the story idea is changed into a story plan But to get there, I'm going to take a step back and look at an idea that I got yesterday and the development I've done up until now.

  1. The Spark

    I'm sure there's dozens of words for this part of story generation, but I always think of it as the spark. It's the one question, concept, person, setting, or whatever that starts the process of brainstorming. Think of it as the grain of sand in the pearl--the pearl is built up around it so that the grain of sand disappears. I like to distinguish the spark from the thesis of the story. Sometimes the spark is the thesis; more often it's not. Sometimes, the spark disappears altogether and the story goes into a completely different direction. Either way, the spark is the starting place.

  2. The Thesis

    The spark usually launches me down one direction or another, and I start to understand the structure of the story--again, in broad strokes. Is it a love story? Does it have a sad or happy ending? How many characters? What POV do I use? Reliable or unreliable narrator? Not all of these questions get answered at this point, or even asked, but they're there in the back of my mind.

    As these elements come together, I start to pick up on what I'm trying to get across with the story. I call this the thesis. A love story might be about acceptance, or it might be about loneliness. A story might be about trust, or fear, or self-realization, or courage, or cruelty, on the permanent or transitory nature of relationships.

    I try not to write stories that really whack you in the face with the thesis. I don't like reading stories like that, and I think that for adults, they're an insult to the intelligence of the reader. (For kids too, really.) But here's the thing--the exact same plot might be written in wildly different ways with two different theses behind it. I want to show precisely those scenes that advance the thesis, and to write them in a way that compliments it.

  3. The Threads

    When I say "thread," I'm talking about two different things. One is the chain of events that take place in the world of the story, chronologically as the characters themselves experience them. The other is the chain of revelations that are revealed to the reader, chronologically as the story is read.

    You might think these are the same thing, but they can be vastly different. Any time there is a flashback, for instance, the reader is experiencing something in a different order than the character does. But you don't need a complicated time structure for the character-thread and the reader-thread to be different. Any time the significance of an event is inherent to a character but not to the reader, or vice versa, the threads are different.

    Why do we even want them to be different? We do this because there are certain elements of narrative structure that readers expect from their stories. You remember the whole introduction, rising action, climax, falling action, denouement setup you learned in school, right? That's not a prescriptive requirement in a story--in other words, no one says you have to--but it describes a very definite way that the reader can experience a story in a satisfying way.

    Remember, you have to get the ideas of your story across to a reader who may not remember or even pick up on every detail. It's important, then, to make the vital details jump out at the right time in the reading of the story. And that may not be the time when the detail first appears chronologically.

    As I'm writing, then, I need to figure out how the characters view their own lives at that moment, and then translate that into a thread that works for the reader.

  4. The Beats

    If the thread is a continuous line, then the beats are the points on that line. A story that described every moment of every day would be hideously boring, or would describe someone with an unrealistically interesting life (see television's Jack Bauer on 24 for an example).

    A beat is the smallest unit of story, the point at which something is revealed. That revelation could be about character or it could be an event that drives the plot along. Really, when you get down to it, that's what most stories are--how events affect people, and how people affect events.

    Typically there is a strong correspondence between beats and scenes. A given scene can have a single beat, or it can have many beats. And since all good scenes should have a climax, we often find the most important beat at the climax of a scene. But not always! In fact, one clever thing to do is to misdirect the reader by putting the beat that's really important to the story earlier in a scene, where the reader will process it without understanding the true importance. That way, when the importance is revealed later on, it won't seem like a deus ex machina.

    Can there be a scene without a beat? Well, yeah, but why would you? If a scene doesn't advance the plot or contribute to character, why is it in your story in the first place?

  5. The Outline

    There don't have to be Roman numerals for it to be an outline. Let's get that out of the way.

    My outlines are usually either a terse listing of beats, broken up by scene, or else a bulleted list. The point of an outline is to put each element of the story structure in the right order and the right place, as a guide to later writing. For example, the following is an outline to a story I'm working on right now.


    Goes off to college. Gets a girlfriend—the same girl he went to camp with that time. Asks about his sister. He lies to her, and she starts to figure it out. He confesses, but she is repelled by it and runs away. Later on, refuses to talk to him, and when he insists, refuses to admit that anything happened. When he tries to force her, she threatens to report him, so he backs off.

    Here we have both background and story beats. I don't need to show the main character arriving at his first day of college or meeting the girlfriend for the first time. A lot of that I can handle through reflection or exposition. The important conflict here come from certain words, which I've gone back and bolded.

    This hasn't been fully developed yet, but I think I would write this as two scenes. In the first scene, the main character and the girlfriend would be in a non-confrontational, comfortable situation that illustrates how things had been going. Then the conversation changes, and suddenly the comfort flees. The main character manages to patch things up, but the reader is aware of the lie, even if the girlfriend isn't. The scene ends with the confrontation delayed, but the comfort and good feelings gone.

    In the next scene, we see the main character's inner turmoil, and join him as he makes the decision to confess. Lots of good conflict here in the lead up to the confession, plus the discomfort as he does. We get a strong reaction from the girlfriend with no immediate resolution. The main character is left hanging, and so is the reader.

    The last scene of this section would pick up in the middle of a string of unanswered phone calls. The main character is at the breaking point, so he does something exceptional to finally get in contact with the now ex-girlfriend. He succeeds, but nothing goes as he plans. He faces her to confront his confession, but finally understands that there can be no going back to the way things were before. Finally there is resolution, if of a tragic sort.

    Each scene offers several story beats, a climax that elevates one of those beats to the foreground, and a hook that leads into the next scene. By the end of this set of scenes, we have learned about our main character, what he's prepared to do and where he's prepared to go. And we now know that in the future, he will be less likely to confess--we expect him to be a less open person.

  6. The Draft

    All that's left is to write the story. At this point, I just have to construct the scenes, use brilliant description, realistic dialogue, beautiful metaphor, and sparse but detailed prose. Easy, right? Of course not. That's what multiple drafts are for. But at least I have the feeling that the story that I'm writing and revising is worth the time I'm putting into it, because at this point I should have the confidence that the story makes sense and gets across my thesis.
My original question was this: why don't all my story ideas get turned into stories? That's because the story idea might just be the spark, or perhaps a spark that has burned into a thesis. To do that idea justice, there is a lot of work that needs to be done to make it into a story, and if the thesis doesn't inspire or motivate me, maybe I should invest that energy into something else.

15 September 2008

Quick story idea

Confession: I wore the wrong shoes today. Ouch

Reading:
  • "L. DeBard and Aliette: A Love Story," by Lauren Groff
  • The House of Mirth, by Edith Wharton
Writing:
  • "Ferian Fetlock Hitches a Ride" - 1,820 words (Estimated completion 18%)
  • "Ferian Fetlock Catches a Cold" - Outline 100%
Revising:
  • "The Revenant"
  • "Cora and the Sea" - Third draft 50%
Still no word from the Tea lady. Maybe if she knew that I spent the day today in New York City, she'd be impressed. Lots of... uh... publishing happens there, right?

Just a quick story idea, because it's late and I'm exhausted. I was at a Williams Sonoma today, and a genial Austrian chef was showing us how to make some kind of tomato mousse. (Yeah, I didn't think it sounded good either.) He kept getting interrupted by late-fifties, blonde, Williams Sonoma employee lady, who seemed to think she had to show him how to use the blender.

Their relationship degraded rapidly, and was lots of fun to watch. A story idea? Possibly for the future. It reminded me of the mead making demonstration. It's an interesting character dynamic, but it's not a plot. It would need more development, but that shall not be done tonight.

Publication Status:
  • Submitted: 5
  • Accepted: 1.25?
  • Rejected: 2
  • Pending: 1.75?

16 August 2008

Stepping into another life

Confession: I'm posting this at nearly 1am, so technically speaking, I didn't post at all on August 16th. But I'm going to allow myself the leeway, because the alternative is not posting at all, and that hardly feels constructive.

Reading:
  • "My Brother Eli" by Joseph Epstein
  • The House of Mirth, by Edith Wharton
Writing:
  • "Ferian Fetlock Catches a Cold"
Revising:
  • "The Revenant"
Future Projects:
  • Dairhenien's Library - Development
  • Floorcraft - First rewrite of 1-5, first draft of 6-8
  • Ferian Fetlock - "Ferian Fetlock Takes a Wife."
  • "Motley" - Expansion
  • "Fireworks and Earthworks" - 5% into first draft
  • Untitled School Mistress Story
Unpublished Stories/Status (in chronological order of completion of first draft)
  • "Pictures of the Old Port" - 5th Draft, Unsubmitted
  • "What Price Stamps" - 3rd Draft, Submitted to The American Drivel Review, July 30th, 2008
  • "The Frost Fugling" - 2nd Draft, Unsubmitted
  • "Black Pudding" - 2nd Draft, Unsubmitted
  • "Cora and the Sea" - 3rd Draft, Unsubmitted
  • "Motley" - 2nd Draft, Unsubmitted
  • "Leaves and Sunsets" - 2nd Draft, Unsubmitted
  • "A Happy Ending" - 1st Draft, Unsubmitted
  • "The Revenant" - 2nd Draft, Unsubmitted
  • "Illuminated" - 3rd Draft, Unsubmitted
  • "A Cup of Coffee" / "Morning Tea" - 2nd Draft, Submitted to Tea: A Magazine, July 29th, 2008
  • "Ferian Fetlock Cures a Horse" - 2nd Draft, Unsubmitted
  • "Hattie Donnelly's Favorite Doll" - 2nd Draft, Submitted to 24 Hour Short Story Contest, July 27th, 2008
Picture the scene: Coming out of the airport at 11:30pm, weighed down by three bags, none of which roll. I had just called the car service, which has told me that car 696 will be picking me up, a black Lincoln Continental with Silver Star Limo service.

I hear a shout from across the way and see just such a car, with a person in front of it waving me down. Gratefully, I dart across the street and stand behind the trunk, waiting for him to pop it open. To my surprise he doesn't, scrutinizing me closely instead.

"Are you MacKenzie?" he asks. I advise him that I am not, and discover that my own ride is two cars down.

You might not think much of this scene, but in my travel-addled brain, it started me thinking. What if you stepped into that other car, and somehow stepped into MacKenzie's life as well? Did he have a nice house, a lovely wife, kids? What does he do? Is he happy? Who is MacKenzie, and why was he coming back from the airport tonight?

There are no original ideas, and shows like Quantum Leap have done the other life what if scenario quite effectively. But something about the name, MacKenzie, and the idea of a mixup at the airport as the setting, made the idea jump out vividly to me. This is an idea, not a story, so don't be expecting to read it any time soon. But if you do eventually read about MacKenzie, you'll know that our lives touched, briefly, during the waning hours of August 15th, 2008.

Publication Status:
  • Submitted: 5
  • Accepted: 1
  • Rejected: 1
  • Pending: 3

03 August 2008

Ramble

Confession: More and more, I find myself waiting for the "right time" to do something, instead of seizing the moment I have.

Reading:
  • "Balto" by T.C. Boyle
  • The House of Mirth, by Edith Wharton
Writing:
  • "Ferian Fetlock Catches a Cold"
Revising:
  • "Cora and the Sea"
Future Projects:
  • Dairhenien's Library - Development
  • Floorcraft - First rewrite of 1-5, first draft of 6-8
  • Ferian Fetlock - "Ferian Fetlock Takes a Wife."
  • "Motley" - Expansion
  • "Fireworks and Earthworks" - 5% into first draft
  • Untitled School Mistress Story
Unpublished Stories/Status (in chronological order of completion of first draft)
  • "Pictures of the Old Port" - 5th Draft, Unsubmitted
  • "What Price Stamps" - 3rd Draft, Submitted to The American Drivel Review, July 30th, 2008
  • "The Frost Fugling" - 2nd Draft, Unsubmitted
  • "Black Pudding" - 2nd Draft, Unsubmitted
  • "Cora and the Sea" - 3rd Draft, Unsubmitted
  • "Motley" - 2nd Draft, Unsubmitted
  • "Leaves and Sunsets" - 2nd Draft, Unsubmitted
  • "A Happy Ending" - 1st Draft, Unsubmitted
  • "The Revenant" - 2nd Draft, Unsubmitted
  • "Illuminated" - 3rd Draft, Unsubmitted
  • "A Cup of Coffee" / "Morning Tea" - 2nd Draft, Submitted to Tea: A Magazine, July 29th, 2008
  • "Ferian Fetlock Cures a Horse" - 2nd Draft, Unsubmitted
  • "Hattie Donnelly's Favorite Doll" - 2nd Draft, Submitted to 24 Hour Short Story Contest, July 27th, 2008
A couple of times, I've mentioned the idea of taking a Ramble. I tend to capitalize this word in my head, and usually do in writing as well. The Ramble is an important part of writing to me, so I thought I would talk about it here today.

Basically, a Ramble is just me taking a walk and thinking about writing. That's not enough to earn it its own name, not by itself. There's a little more to it than that, though.

In order to take an effective Ramble, I must have no immediate draws upon my time. In other words, I can't worry about needing to be at a specific place at a specific time. I must also have no idea where I'm going. I just let my feet take me wherever they want.

The weather must be halfway decent--in other words, not so hot or rainy that I get uncomfortable. (You may have noticed that I didn't mention the weather not being too cold. Those who know me understand that this never happens.)

I always start out with my iPod playing music, usually something I'm so familiar with that it can just fade into the backgroun, or alternative, something evocative of the mood I'm in, or want to be in. For mood music, I'm particularly fond of the Lifescapes series, readily available at Target. They're inexpensive and of good quality, and I own virtually every one that has the word "Celtic" in the title. (About a dozen, at last count.) I know them all very well, having listened to most of them for over a decade.

Another favorite is They Might Be Giants. (Again, no surprise to anyone who knows me.) I know pretty much every one of their songs by heart. (Funny story--once I was driving and singing along to one of their songs. I was about to exit the highway when a car cut me off, and I had to swerve left to avoid getting into an accident. Then the car in the lane I had swerved into braked suddenly, and I had to do the same. I then returned to my former lane, passed the car that braked, and still managed to get off at the exit. Afterwards, I realized that I had not stopped singing along. I knew the song so well, that my brain and mouth were on autopilot even as I avoided disaster.)

About halfway through, I'll usually shut off the iPod and start writing in my head. I don't really do so linearly. Scenes will simply pop up, and I'll listen to the dialogue that results. I'll think of a particularly striking image, and devise metaphors to describe it.

After a bit of this, I'll start working on the structure. Scenes get put into their proper places. It's at this point that I figure out the first scene and the last scene, usually the most important in a short story. I figure out the development, the interconnections between characters. It's at this stage that the voices of my characters really come together.

When I'm satisfied, the music comes back on, and I go home. I sit down at my computer, and put together a short outline. I usually do it on a scene-by-scene basis, noting what plot points need to be covered in each scene, and any particularly good lines that I remember coming up with. Sometimes I elevate a metaphor from a one-shot line to a theme that runs through the story.

Finally, I write, starting at the beginning and going straight through, for the most part. Occasionally, if I realize I forgot something, I'll go back and add it in, then work back to the point where I stopped and forge on. When it's done, I'll check the finished story against my outline to make sure that I hit all the plot points that I needed.

Technically this is a first draft, although in practice, I've gone over most of the story several times to make sure everything fits together. Then I distribute it to my wonderful friendly awesome readers, who let me know if it makes sense. That feedback is beyond vital, because it lets me know whether my setup is enough of a setup, my development is deep enough, and my payoff is worthwhile.

I know I started this post as a description of a Ramble, but really, the writing is just the last step. I don't often get the chance of doing it all at once, except on the occasional weekend. Usually the writing takes longer, especially for longer stories. But the Ramble is the fun part. That's where the story comes into being. Writing it down is just a good way of sharing it.

Publication Status:
  • Submitted: 5
  • Accepted: 1
  • Rejected: 1
  • Pending: 3

02 August 2008

Font of ideas

Confession: I need to eat more nutritiously.

Reading:
  • "Balto" by T.C. Boyle
  • The House of Mirth, by Edith Wharton
Writing:
  • "Ferian Fetlock Catches a Cold"
Revising:
  • "Cora and the Sea"
Future Projects:
  • Dairhenien's Library - Development
  • Floorcraft - First rewrite of 1-5, first draft of 6-8
  • Ferian Fetlock - "Ferian Fetlock Takes a Wife."
  • "Motley" - Expansion
  • "Fireworks and Earthworks" - 5% into first draft
  • Untitled School Mistress Story
Unpublished Stories/Status (in chronological order of completion of first draft)
  • "Pictures of the Old Port" - 5th Draft, Unsubmitted
  • "What Price Stamps" - 3rd Draft, Submitted to The American Drivel Review, July 30th, 2008
  • "The Frost Fugling" - 2nd Draft, Unsubmitted
  • "Black Pudding" - 2nd Draft, Unsubmitted
  • "Cora and the Sea" - 3rd Draft, Unsubmitted
  • "Motley" - 2nd Draft, Unsubmitted
  • "Leaves and Sunsets" - 2nd Draft, Unsubmitted
  • "A Happy Ending" - 1st Draft, Unsubmitted
  • "The Revenant" - 2nd Draft, Unsubmitted
  • "Illuminated" - 3rd Draft, Unsubmitted
  • "A Cup of Coffee" / "Morning Tea" - 2nd Draft, Submitted to Tea: A Magazine, July 29th, 2008
  • "Ferian Fetlock Cures a Horse" - 2nd Draft, Unsubmitted
  • "Hattie Donnelly's Favorite Doll" - 2nd Draft, Submitted to 24 Hour Short Story Contest, July 27th, 2008
Someone asked me a question today. It's one that, to my understanding, every author gets asked all the time. "Where do you get your ideas?"

It was my first time to be asked, at least the first time in those exact words. And in honor of that first time, I tried to honestly answer it.

A story, I explained, has a structure. Setup, development, and payoff; rising action, climax, and falling action; etc. Characters, I said, each have their own agenda, and when those run counter to each other, there is conflict, which drives the story. Conflict expressed in a story structure, I concluded, is what makes a story.

He accepted the answer, but after the fact, I realized I didn't really address his question. All I explained was the mechanics of writing, not the vision that the mechanics is trying to achieve. It would be as if I asked a maker of stained-glass windows where he got his ideas, and he started telling me about lead and glass cutting.

I'm not sure where the ideas come from, but I think it's the place where all creativity derives. And that's a mystery to me.

Publication Status:
  • Submitted: 5
  • Accepted: 1
  • Rejected: 1
  • Pending: 3

19 July 2008

Visual Input

Confession: Walked about ten miles today. There was chafing.

Reading:
  • "Pa's Darling," by Louis Auchincloss
Writing:
  • Untitled Dark Fantasy Project
Revising:
  • "Cora and the Sea"
Today I went to the Met, specifically through the Modern art and Oceania sections. (Also I went to the roof where there were giant metal balloon animals. This does not relate at all to this post, but was still fucking awesome.)

In an earlier post, I mentioned my plan to take trips to the Met as a way of getting story inspiration. This was my first opportunity to put that into practice, and I have to say, I was satisfied with the outcome. For archival purposes, here are the notes I jotted down over the course of the afternoon.
  • Brother & two younger sisters
  • Set in lighthouse?
  • Cow skull
  • The universe through the portal of a bone. "Bone doors"
  • Silent fall
  • Woman in white pants, brown shirt, flowing green jacket. Alone. Stark & bare landscape. Once had companions.
  • Disapproval - isolated school - children rise up? (Why?) Stark woman wears red, wears self-deprivation like a badge. A little enclave in the wilderness.
  • Nic's writing desk. (A sketch of it) - built himself by hand
  • D- Colors duller, but shapes & forms stand out. Energy aura - tension & potential, just before a spring. Heat looks angry. Chemical reactions feel like falling off a cliff. Sea-waves pulse with energy.
  • Can't directly affect living creatures - resisted by their life force.
So the question is... was that worth the $20 admission? I think so, and here's why. I'm not sure how much sense that makes to anyone else, but here's what I got out of it:
  • What sort of dynamic is there between multiple siblings? In particular, I'm imagining a girl of about ten forced through circumstance to take care of her older brother (about twelve) on a journey, while simultaneously caring for her younger sister, who is about six. I'm not sure what got them in trouble or where they're going, but there's a potential for some interesting conflict.
  • I saw a painting of a lighthouse. It was beautiful but isolated, and this sounded like a good setting for a story.
  • Thanks to Georgia O'Keefe, I saw a number of cow skulls. They have such a distinctive shape... where could I go with that? Dunno, yet.
  • "The universe through a portal of bone" is a phrase in a description of another O'Keefe painting called "Pelvis II," which I happened to find just now online. It sounded interesting, made me write the phrase "Bone door." I imagined a story concept in which travel to other places/worlds/times/etc was possible, but required the use of bones in some way, either to construct the door or activate it. Magic, as they say, always demands a sacrifice.
  • I saw a picture of someone falling, as if from a cliff, and it struck me that no one else was around to watch him fall. I picture him as not screaming, but silent as he fell, and the world around him just as silent. It was a vivid image.
  • The woman in question was a self portrait of an artist whose name I've already forgotten. It wasn't the woman that caught my attention as much as it was her clothing, which seemed both utilitarian and dramatic at the same time. Her expression was odd too. I pictured her as the last person left of a once larger group, who had progressed out of the greener places and times in her life to a place where she was alone. But she was driven. There's still some job that needs to be done.
  • In another picture, I saw a story fully formed. There was a stern looking woman, probably not old in retrospect, but in her demeanor. Behind her was a building which in my imagination became a school. I saw it as a place in the wilderness that this woman had turned, through her force of will, into an enclave of civilization. Perhaps it's a British school in India or South Africa, and within its bounds, no one could tell save by the weather that they're not in the English countryside. For whatever reason, this woman has become hardened, and believes that anything good is a luxury which should be rooted out and dispensed with. She's proud of depriving herself. She does the same to the students she cares for. Ironically, she does care for them, and is doing as best she can, as she sees it. I imagine the children rising up against her somehow. But what would start it? Children are going to assume that what they experience is normal unless something happens to disturb that equilibrium. I imagine a stranger coming to the school while they're in their playground, perhaps a native of that foreign country, and he or she is found by the children before their teacher. What transpires? I don't know, but it would have to be major.
  • The remaining points have to do with Dairhenien's Library, my perpetually in-progress series of novels. I saw a writing desk that would be a perfect accessory for Nicodemius, an old adventurer-turned-scholar. I can see him making it himself by hand, not using his magic, just to demonstrate that he can.
  • One painting I saw, a Picasso, caused me to wonder how perceptions alter for Dairhenien while he's using magic. It's a magic of seeing structures, but since the human body is only capable of perceiving certain sensations, a kind of aphasia takes place in which perception of magic is mapped to the other senses, as well as emotions.
  • The final point is a solution to a problem of balance that has been bothering me. Of the two forms of magic in my story, one had long felt far more powerful than the other. By posing a restriction against its use on living creatures, I believe I've evened the playing field.
So that's what I got out of my price of admission. Nothing really concrete, just snatches of character and place that might pop up later, or might not. But they'll be there now, if I need them.

Publication Status:
  • Submitted: 2
  • Accepted: 1
  • Rejected: 1

22 June 2008

Artistic Inspiration

Confession: I had a long conversation with a stranger in a train on the way back from the city today. I think he was a stoned-out ex-hippie. It was fun.

Reading:
  • Someplace to be Flying, by Charles de Lint
Writing:
  • "Ferian Fetlock Cures a Horse"
Revising:
  • "Dolly Hobbles"
More ideas for DL today, or at least, an idea about how to get ideas. One weekend, I will take the train into the city, visit the Met, and wander through the various galleries looking at the portraits and landscapes. I will take a picture of each one that inspires me, and also sit down right in the gallery with a notebook and write up a little character sketch, or description of the setting.

They say a picture is worth 1000 words, but I'll probably keep these closer to 250.

The idea is to build a character library of descriptions and characterizations that I can turn to when I need someone to fill a role and I get stuck. This can work for other stories too, but DL is where I got particularly stalled with such things.

14 June 2008

Restrictions

Confession: I'm very shy, and I hide that behind a shell of extroversion. Don't knock it, it works.

Reading:
  • The Van, by Roddy Doyle
Writing:
  • "Ferian Fetlock Cures a Horse"
Revising:
  • "Dolly Hobbles"
I'm at my most creative when I'm at my most restricted. If someone gives me a blank piece of paper and tells me to write anything I want, I blink in consternation. What the hell should I do? But if someone tells me to write a story about a leper dreaming about joining the circus, and to make sure a single red rose is somehow very important to the main character, well, then the ideas start to flow.

What does the rose represent to him? Something pure and unblemished, maybe. Or what if the rose has black spots on it too? Or it starts to develop those black spots as the story goes on. Does it mirror the progress of his leprosy? What would he do in the circus... strongman? No, something that takes skill rather than brute strength. Juggling, maybe. He learned to juggle because he could do it by himself, just for himself, but someone told him that he had real skill and could join the circus. It was said in a offhand manner, but he took it to heart, and now it's what keeps him going.

One of his friends at the leper colony is a gardener and gives him the rose when the circus comes to town. Does he sneak away? Dunno, I'll have to check if leprosy can be cured or contained in modern times. Just checked wikipedia... turns out leprosy doesn't cause body parts to rot, only a lack of sensation. (Oooh, that could make his juggling harder later on.) So he runs away, but his gardener friend gives him a rose as a going away present. He goes to the circus, but they want him to join the freak show. Or what if they don't tell him at first, he thinks he's a juggler, but he juggles in the freak tent. Everyone laughs and jeers, and he runs back to his trailer where he finds that the rose has turned all black and splotchy from age, just like him.

Is that how the story ends? I don't know, and I doubt I'll ever actually write it. What I've just written is my train of thought as I'm developing a story. Without even meaning to, I established that the theme of the story was decay. This is overt in terms of the disease, and carried through in the metaphor of the rose.

I also got some ideas for characters. The main character is a little idealistic, and believes the world is a much better place than it really is. He wants to be accepted, but doesn't realize that even though his colony is accepting, the rest of the world isn't. Who is the gardener, though? Male or female? Dunno yet, but it is in conversation with this character that I can get across some of the characterization of the main guy early on.

There would need to be a head of the circus figure to serve as the mouthpiece for the discrimination he faces. What about his fellow freaks? What if he were repulsed by them? (Oh, the irony.)

By the time I start outlining the story, breaking it up into scenes, I should already know what each section is supposed to accomplish in the whole story, what happens, and who is in it. That way when I write the story, I can concentrate more on how I'm saying it rather than what I'm saying.

So see, this post was originally going to be about restrictions, but instead, it turned into an exercise in creativity. Huh.